Post by Atticus the Fallen on May 31, 2010 23:29:29 GMT -5
Ship Name: The Harbinger
Description: A massive battleship at nearly 300 times the size of a common Gummi Ship. Bat wings protruding from the sides of the flagship of the Heartless Hyperspace Fleet make the gigantic contruct agile. It is powered by 6 fuel cells, all on the back and account for nearly 30% of the overall mass. A red jewel on the front is protected by a steel covering.
Tactics: The Harbinger acts as the brain center and ultimate power of the battle fleet. There are hundreds of rotating gatling laser turrets down each side of the ship which attack anything on the side, as well as a multi-directional discharge gun attatched to the front-bottom which can take out even the largest enemy vessels. The Ion Cannon is the final word in offense, creating a giant laser beam from the red jewel on the front of the ship. The entire ship is heavily fortified and practically indestructable.
Abilities: Firepower- The ship has the highest rate of laser coverage known in existance.
Armored Exterior- Powerful armor is practically impossible to crack.
Weaknesses: Unknown
Atticus's notes: This ship is the crown jewel of the battle fleet. Due to massive size, it has a crew of nearly 100,000 individual heartless, each highly trained and skilled at attending to the ship's needs. Also... it hides a secret deep within.
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Ship Name: Stinger
Description: Small, extremely fast ship with a sharp, pointed design.
Tactics: Stingers zip in and pin small amounts of damage at an extremely fast rate of speed.
Abilities: Subspace Leap- Stingers can shift time/space around themselves, granting ultra-sonic speed jumps.
Weaknesses: Extremely low HP. One laser hit could finish a Stinger.
Atticus's notes: These ships are how I handle the bulkier freight liners moving supplies back and forth. Without a superb targeting system, no ship can dream of hitting them.
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Ship Name: Tactics station
Description: Round ships that relay messages back and forth. Information centers with limited weaponry.
Tactics: Tactics stations scramble enemy communications and systems, while at the same time organizing fleet movement.
Abilities: Radar Jam- Tactics Stations will scramble all systems on an enemy vessel, essentially leaving them sitting ducks for other ships (or its own slow set of two cannons).
Weaknesses: Immobile, these ships are easy to hit.
Atticus's notes: An idea that came to me while working on Stingers. If an enemy's ship does not work, how can they target my own?
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Ship Name: Monolith
Description: A floating fortress with a large laser gun atop.
Tactics: Monoliths fire huge lasers which can take down equally large ships. Due to armored exterior they are difficult to destroy.
Abilities: Superb Aim- Once that laser is fired, there's little chance of avoiding it.
Weaknesses: Slow.
Atticus's Notes: Monoliths are better traps than they are ships. Their lasers take some time to charge, but if the enemy has not fired upon them enough to damage them the reprecussions usually leave the other ship beyond repair. So many have begged for the darkness to save them from death as a result of a ship ripped to shreds by a monolith's laser.
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Ship Name: Carrier
Description: Heavily fortified carriers of weapons and smaller ships. Large engines on the back ensure decent speed.
Tactics: Carriers deploy smaller ships while moving to either side of the enemy, firing towards the center in an attempt to overwhelm the ship between them.
Abilities: Deployment- Carriers tote smaller ships into battle, and also can generate ships to replenish the battlefield. Numbers are the enemy with these ships.
Weaknesses: Powerless from behind as the guns can only face forward to the sides.
Atticus's notes: Safety in numbers. That is the philosophy behind the creation of the carrier. These were meant to keep the battlefield well-stocked, and therefore are almost always present.
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Ship name: Destroyer
Description: Large bulky ships with a focus on offensive weaponry.
Tactics: Destroyers attempt to overwhelm enemies with firepower.
Abilities: Selfdestruct- When defeated, Destroyers produce a massive explosion that may take out the enemy.
Weaknesses: Cheap parts- Destroyers are plentiful and expendible. Three hits total would be all it would take to defeat one.
Atticus's notes: These are the muscle of the fleet. They bring the hammer down hard and attempt to bring their enemies down with them if defeated. For larger, more heavily fortified targets, they make fantastic kamikaze weapons.
Image:
Description: A massive battleship at nearly 300 times the size of a common Gummi Ship. Bat wings protruding from the sides of the flagship of the Heartless Hyperspace Fleet make the gigantic contruct agile. It is powered by 6 fuel cells, all on the back and account for nearly 30% of the overall mass. A red jewel on the front is protected by a steel covering.
Tactics: The Harbinger acts as the brain center and ultimate power of the battle fleet. There are hundreds of rotating gatling laser turrets down each side of the ship which attack anything on the side, as well as a multi-directional discharge gun attatched to the front-bottom which can take out even the largest enemy vessels. The Ion Cannon is the final word in offense, creating a giant laser beam from the red jewel on the front of the ship. The entire ship is heavily fortified and practically indestructable.
Abilities: Firepower- The ship has the highest rate of laser coverage known in existance.
Armored Exterior- Powerful armor is practically impossible to crack.
Weaknesses: Unknown
Atticus's notes: This ship is the crown jewel of the battle fleet. Due to massive size, it has a crew of nearly 100,000 individual heartless, each highly trained and skilled at attending to the ship's needs. Also... it hides a secret deep within.
Image:
Ship Name: Stinger
Description: Small, extremely fast ship with a sharp, pointed design.
Tactics: Stingers zip in and pin small amounts of damage at an extremely fast rate of speed.
Abilities: Subspace Leap- Stingers can shift time/space around themselves, granting ultra-sonic speed jumps.
Weaknesses: Extremely low HP. One laser hit could finish a Stinger.
Atticus's notes: These ships are how I handle the bulkier freight liners moving supplies back and forth. Without a superb targeting system, no ship can dream of hitting them.
Image:
Ship Name: Tactics station
Description: Round ships that relay messages back and forth. Information centers with limited weaponry.
Tactics: Tactics stations scramble enemy communications and systems, while at the same time organizing fleet movement.
Abilities: Radar Jam- Tactics Stations will scramble all systems on an enemy vessel, essentially leaving them sitting ducks for other ships (or its own slow set of two cannons).
Weaknesses: Immobile, these ships are easy to hit.
Atticus's notes: An idea that came to me while working on Stingers. If an enemy's ship does not work, how can they target my own?
Image:
Ship Name: Monolith
Description: A floating fortress with a large laser gun atop.
Tactics: Monoliths fire huge lasers which can take down equally large ships. Due to armored exterior they are difficult to destroy.
Abilities: Superb Aim- Once that laser is fired, there's little chance of avoiding it.
Weaknesses: Slow.
Atticus's Notes: Monoliths are better traps than they are ships. Their lasers take some time to charge, but if the enemy has not fired upon them enough to damage them the reprecussions usually leave the other ship beyond repair. So many have begged for the darkness to save them from death as a result of a ship ripped to shreds by a monolith's laser.
Image:
Ship Name: Carrier
Description: Heavily fortified carriers of weapons and smaller ships. Large engines on the back ensure decent speed.
Tactics: Carriers deploy smaller ships while moving to either side of the enemy, firing towards the center in an attempt to overwhelm the ship between them.
Abilities: Deployment- Carriers tote smaller ships into battle, and also can generate ships to replenish the battlefield. Numbers are the enemy with these ships.
Weaknesses: Powerless from behind as the guns can only face forward to the sides.
Atticus's notes: Safety in numbers. That is the philosophy behind the creation of the carrier. These were meant to keep the battlefield well-stocked, and therefore are almost always present.
Image:
Ship name: Destroyer
Description: Large bulky ships with a focus on offensive weaponry.
Tactics: Destroyers attempt to overwhelm enemies with firepower.
Abilities: Selfdestruct- When defeated, Destroyers produce a massive explosion that may take out the enemy.
Weaknesses: Cheap parts- Destroyers are plentiful and expendible. Three hits total would be all it would take to defeat one.
Atticus's notes: These are the muscle of the fleet. They bring the hammer down hard and attempt to bring their enemies down with them if defeated. For larger, more heavily fortified targets, they make fantastic kamikaze weapons.
Image: